Comments (1)
Thanks scoopr. As you can see from issue #42 there are several issues with Mac builds. I think Kiril is going to submit an awesome pull request fixing several mac build issues that should include the fixes you recommend.
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Related Issues (20)
- MSVC: Unable to build OpenSubdiv with ninja HOT 5
- OSD_REAL_CAST use with with implicit 1.0 compile error on Intel Mac mini (embedded Intel GPU) HOT 1
- Mismatched declaration and definition of array type HOT 2
- error: arithmetic on a pointer to an incomplete type 'OpenSubdiv::v3_5_0::Far::PatchTable::PatchArray' HOT 8
- Documentation for OpenSubdiv OBJ crease extensions HOT 2
- Create uniform b-spline patches with adaptive refinement HOT 2
- Implicit type narrowing causes crashes with large geometries HOT 2
- undefined reference to `glXGetCurrentContext' HOT 5
- Self-intersecting results for a simple case of weight change. HOT 4
- CMake failure with CUDA 12 HOT 2
- Renaming limit.h in opensubdiv/bfr (3.5.0) HOT 5
- Evaluate positions on limit surface depending on vertex HOT 2
- Deprecated tbb::task_scheduler_init HOT 3
- Incorrectly duplicated code HOT 2
- Building with high parallelism and CUDA support results in sporadic build failures HOT 4
- example viewers do not produce watertight results HOT 2
- MSVC / Treats all compiler warnings as errors HOT 2
- Link Error for dxPtexViewer on Windows HOT 2
- Azure pipelines CI failing on macOS HOT 1
- Can't build OpenSubDiv 3.6.0 on OpenBSD HOT 4
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