Comments (5)
I just released v0.2.1 which includes TS definitions in npm package.
from planck.js.
you menu the index.d.ts? it can not work when use the Joint
from planck.js.
Can you please provide more details? How you are using it and what the issue is?
from planck.js.
I think the issue is with how the 'module' is defined:
From my experience in Typescript, modules get imported as such:
import { MyClass, myFunction, MY_CONST } from 'my-module';
however, the way the types are defined don't currently facilitate this due to it using a namespace. This leads to the following pattern:
import * as planck from './node_modules/planck-js';
const { Vec2 } = planck;
Another thing to note about this is that while it works, some module tools (i.e. vscode) won't pick up the module and import it in this manner.
A solution is to remove the namespace block and declare the module, exporting all of the necessities underneath (example):
import './index.js';
declare module 'planck-js';
export type BroadPhase = any;
// other exports...
declare namespace Manifold {
export type Type = any;
}
// other exports...
export interface Vec2 {
x: number;
y: number;
toString(): string;
clone(): Vec2;
setZero(): Vec2;
set(x: number, y: number): Vec2;
set(value: Vec2): Vec2;
setCombine(a: number, v: Vec2, b: number, w: Vec2): Vec2;
setMul(a: number, v: Vec2): Vec2;
add(w: Vec2): Vec2;
addCombine(a: number, v: Vec2, b: number, w: Vec2): Vec2;
addMul(a: number, v: Vec2): Vec2;
sub(w: Vec2): Vec2;
subCombine(a: number, v: Vec2, b: number, w: Vec2): Vec2;
subMul(a: number, v: Vec2): Vec2;
mul(m: number): Vec2;
length(): number;
lengthSquared(): number;
normalize(): number;
neg(): Vec2;
clamp(max: number): Vec2;
}
// other exports...
// Static Exports:
declare let Transform: {
new (position: Vec2, rotation: number): Transform;
(position: Vec2, rotation: number): Transform;
new (): Transform;
(): Transform;
clone(xf: Transform): Transform;
// neo(position: Vec2, rotation: number): Transform; internal
identity(): Transform;
isValid(o: any): boolean;
assert(o: any): void;
mul(a: Transform, b: Vec2): Vec2;
mul(a: Transform, b: Transform): Transform;
mul(a: Transform, b: Vec2[]): Vec2[];
mul(a: Transform, b: Transform[]): Transform[];
mulT(a: Transform, b: Vec2): Vec2;
mulT(a: Transform, b: Transform): Transform;
};
Note, this might be alleviated if the code for pull request #66 follows this pattern.
from planck.js.
@Reta232 import "planck-js"
is the current "intended" way of using the typings.
This is because initially the definitions were designed for @types
. (Files in @types
gets automatically loaded, so this would just add planck
to global scope.)
I have to admit that I didn't reconsided this, so maybe we can adjust this.
from planck.js.
Related Issues (20)
- When will version 1 be released? HOT 5
- Feature Request: Implementation of b2Draw, SetDebugDraw and DebugDraw HOT 7
- Changing a circle collider's friction doesn't make it roll slower HOT 1
- Feature Request: Add the ESM button to jsDelivr
- How to change a collider's center? HOT 5
- Why does displacement cause multiple begin and end contact events? HOT 6
- Typo in the Wiki HOT 4
- setActive(true) throwing error in v1 beta 8
- ERROR changing a collider's mass cancels its linearVelocity HOT 5
- planck's npm package is quite large HOT 8
- World step error HOT 12
- possible testOverlap bug HOT 2
- Undefined Reading "x" error HOT 5
- Raycasts phasing through walls HOT 6
- clarification on the determinism limitation from docs HOT 1
- pointers on how to network planck HOT 8
- inconsistent Vec2 construction throughout examples
- DistanceJoint `getReactionForce` function not working HOT 4
- Script tag: Uncaught TypeError: t is null HOT 2
- Cannot read properties of undefined (reading "x") HOT 3
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from planck.js.