Comments (8)
Here is a working demo: https://piqnt.com/space/1ICyExOEW
The only caveat was that you need to awake at least one of the bodies after setPosition().
I update the code to do that automatically on setTransform/setPosition/setAngle
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The first teleport actually works fine in the link. I will make an example to see how things are.
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@shakiba wow this is a small fix that opens up a huge range of opportunities for use in games. Thank you!
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I guess I don't know the answer! However I recommend to first search if it is possible with Box2D, and if it is then share a sample here so that I can have look.
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I just revisited this issue and read it more carefully, I think it should not be difficult to fix. If you have not solved this issue yet, can you please share a sample l can test?
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I have noticed this to, it's still an issue. You can workaround it by setting the velocity instead of position but it shouldn't be necessary imo.
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I guess the main issue here is updating c_position.c, you would need to use Body.setPosition() or Body.setTransform().
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Well that doesn't work either cause I use body.setPosition
. I just call it "teleporting" check out the second example:
https://p5play.org/learn/sprite.html?page=2
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Related Issues (20)
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