Comments (1)
Closing as Procon does not do any logging itself except for events, but even this will probably end up as an option which defaults off. We provide full access to the logs directory and setup a logging location for the plugin, so if they choose to use this logging area they can.
Since it's only a console application logging could be setup globally for Procon to just pipe output to a file. Granted, it's not flexible and will result in a lot of spam, but I can't see a use for huge log files at the present time.
from potato.
Related Issues (20)
- Investigate move from Remoting to WCF
- Replace obsolete "Additional" within IProtocol
- Include Guest group as a default pool for players
- Accounts should be able to set their own language
- Command.ToConfigCommand nulling scope
- Simple configuration via command line arguments
- Include simple security commands to setup initial accounts/groups/permissions
- Users should not be able to lock themselves out of the system
- Add localisation for new vehicle kill codes in BF4
- Ensure Myrcon.* packages originate from official source HOT 1
- Periodically save configs
- Packages are not being pulled from the repository
- Remove ProtocolState from protocol events HOT 1
- Add session tokens to player account
- Include license in compiled package
- Simplify streaming account permissions HOT 1
- Include encryption on config commands HOT 1
- Include AbbreviatedName in game mode HOT 2
- Potato.Tools.NetworkConsole outputs to debug directory
- Create plugin developer tool
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from potato.