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Phoenix616 avatar Phoenix616 commented on August 17, 2024

Sounds like an issue with how Citizens implements their NPCs. Imo such fake players should not appear in the Bukkit API's World.getPlayers() method. Really sounds like a design flaw of that plugin to me.

If they are not willing to fix it I might take a look into how I can combat this.

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Xericore avatar Xericore commented on August 17, 2024

You're right, thanks.

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mcmonkey4eva avatar mcmonkey4eva commented on August 17, 2024

@Phoenix616 They /don't/ appear in the Bukkit getPlayers() method though.

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Phoenix616 avatar Phoenix616 commented on August 17, 2024

@mcmonkey4eva Bukkit.getPlayers() is not the method I use. I only use World.getPlayers() (as stated before) and if my plugin somehow registers Citizens' NPCs they have to appear in this method.

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mcmonkey4eva avatar mcmonkey4eva commented on August 17, 2024

@Phoenix616 Here's the source code for World.getPlayers() in Bukkit:

    public List<Player> getPlayers() {
        List<Player> list = new ArrayList<Player>();

        for (Object o : world.entityList) {
            if (o instanceof net.minecraft.server.Entity) {
                net.minecraft.server.Entity mcEnt = (net.minecraft.server.Entity) o;
                Entity bukkitEntity = mcEnt.getBukkitEntity();

                if ((bukkitEntity != null) && (bukkitEntity instanceof Player)) {
                    list.add((Player) bukkitEntity);
                }
            }
        }

        return list;
    }

It literally scans the entire world entity list for players, rather than, y'know, anything remotely logical.

It's also entirely impossible for us to remove NPCs from this list.

I recommend switching to Bukkit.getPlayers() which is theoretically more efficient (a few thousand fold) for both efficiency and compatibility. You could easily filter that list based on world if needed.

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Phoenix616 avatar Phoenix616 commented on August 17, 2024

Welp, that method really doesn't look nice. I guess that's another thing I get to fix in foreign projects -.-

I guess I have to migrate to the other method for now.

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