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rexrainbow avatar rexrainbow commented on June 1, 2024

I got this error message about rendering

Uncaught Error: Framebuffer status: Incomplete Attachment
    at WebGLFramebufferWrapper.createResource (WebGLFramebufferWrapper.js:146:19)
    at new WebGLFramebufferWrapper (WebGLFramebufferWrapper.js:107:14)
    at WebGLRenderer.createFramebuffer (WebGLRenderer.js:2146:27)
    at RenderTarget.resize (RenderTarget.js:245:41)
    at UtilityPipeline.resize (WebGLPipeline.js:994:24)
    at WebGLRenderer.emit (index.js:203:1)
    at WebGLRenderer.resize (WebGLRenderer.js:1330:14)
    at WebGLRenderer.onResize (WebGLRenderer.js:1255:18)
    at ScaleManager.emit (index.js:210:1)
    at ScaleManager.refresh (ScaleManager.js:990:14)

Only when I open console (in chrome browser, win10, phaser3.80.0 and phaser3.80.1). It works fine if I do not open console.

FIT scale mode does not have this error message when console opened.

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rexrainbow avatar rexrainbow commented on June 1, 2024

I try to log the camera width and height.

  • Camera size is set to game size (1080, 1920) at beginning
  • Camera size is changed to base size at first round of these 3 scenes
  • Camera size is set to game size (1080, 1920) back, at 2nd round of these 3 scenes and after, now the rectangle width is shrinking.

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