Comments (4)
We take note, but at this moment Build tools are not in our priority list, because there are many options and scenarios. However, by using the Phaser Editor pack files it is a lot easier to "pack" everything in an index.html
file. This is a good use-case for a tutorial.
from phasereditor2d-v3.
I mean, the user can create its own build tool that takes as input the pack.json
files used by Phaser Editor and create the index.html
file. The editor requires the pack files to create animations and scenes, but that pack files can be ignored in the runtime and you can implement your own loading method if you use the same keys for the assets.
from phasereditor2d-v3.
Awesome. I'll dig into "pack" further. I appreciate the follow up. :)
from phasereditor2d-v3.
I think the best is to make a plugin for a web bundler like webpack.
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Related Issues (20)
- Isometric depth sorting in editor
- v3.65.0 uploaded with a wrong release date in the title HOT 1
- Only Generate Methods no instance to Scene
- Collapsible tags in object tree
- Extending container not supported in editor HOT 6
- Set custom property to Phaser game object HOT 7
- Issue adding new prefab after deleting existing one (Windows) HOT 3
- Move assets from one asset pack to another HOT 1
- Add "protected" scope property option in object settings HOT 1
- Add support to compressed textures
- Preload Pack Files in Compiler Scene Settings doesn't work with webpack
- Deep collapse / expand with Alt modifier
- Ctrl + D to clone game object / script node as a sibling
- Add editor only gizmos
- Outline expanded state is lost on various actions HOT 3
- Pasting multiple script nodes changes their ordering HOT 2
- Display current pointer coordinates
- Cannot change property values of component HOT 6
- Copying & pasting a container should automatically rename the children objects
- Project template for making a discord game activity.
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