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MSAA? about cluster HOT 3 CLOSED

pezcode avatar pezcode commented on May 20, 2024
MSAA?

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Comments (3)

VinnyVicious avatar VinnyVicious commented on May 20, 2024 2

With mips:
image

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pezcode avatar pezcode commented on May 20, 2024

It looks like your textures don't have mipmaps. MSAA only helps with anti-aliasing along triangle edges.

But yes, you can enable MSAA by creating the intermediate framebuffer attachments with MSAA. Try adding BGFX_TEXTURE_RT_MSAA_X4 to the createTexture2D() calls here:

bgfx::FrameBufferHandle Renderer::createFrameBuffer(bool hdr, bool depth)

(Note: This won't work correctly for the deferred renderer, you'd need some post-process anti-aliasing there)

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VinnyVicious avatar VinnyVicious commented on May 20, 2024

Oh, that does the trick:

image

Thank you, you're a genius. :)

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