Related Issues (20)
- Texture with type HALF_FLOAT should convert to Float16Array instead of Float32Array HOT 1
- Texture premultiplayAlpha should be premultiplyAlpha
- Texture: add compressed texture support
- Buffer: allow normalized as prop HOT 1
- Add support for WebGL2 HOT 3
- Multisampled framebuffer support HOT 5
- Simplify instancing, instancedArrays and vertexArray polyfilling code HOT 3
- Remove flatten dependency
- console.debug messages scrambled in SF and FF HOT 1
- ImageBitmap is only supported in WebGL2 HOT 7
- ctx.PixelFormat.RGBA32F is not renderable in WebGL2? HOT 7
- Add stride and offset to buffer allowedProps HOT 2
- Add warning if attribute with divisor present but no instance count provided HOT 4
- Default DEPTH_COMPONENT to 24bits HOT 6
- Add multisampled framebuffer support HOT 3
- Include WebGL2 feature in ctx.capabilities HOT 3
- Stop relying on existing buffer.type in updateBuffer
- Implement WEBGL_multi_draw
- Add support for texture arrays
- Reduce amount of supported texture formats
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