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Perfare avatar Perfare commented on May 27, 2024

前面两个问题已经解决了,重点是第三个问题。
关于4种Segment,其中Stepped有明显的特征,所以我已经单独处理了,解决了易拉罐的问题。
剩下的三种Segment,Unity的StreamedClip在存储时会计算出Hermite系数进行存储,原谅我这数学渣完全不懂怎么把这Hermite系数转为Bezier曲线,所以现在用的最土的方法就是每两个点的曲线中取20个点,测试了一下基本没有问题,缺点就是导致motion3文件非常大。。。
可能需要个大佬拯救一下

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Perfare avatar Perfare commented on May 27, 2024

花了点时间复习了一下相关数学知识,终于把四种Segment都实现了
但是一些细节上还是有点问题,感觉把每帧都算出来进行重采样可能是更好的做法(

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