Comments (6)
Does this happen if you turn off shaders?
from continuity.
yes
from continuity.
Does it happen if you use only Continuity and Fabric API?
from continuity.
It occurs when indium-1.0.2-alpha2+mc1.18.1 is installed with continuity; and does not occur when continuity is removed, and vis versa.
from continuity.
I tested with the latest Sodium and Indium releases and Continuity 1.0.4 build 32 and everything works correctly. If you could provide your custom resourcepack one way or another that would be beneficial.
from continuity.
Turns out the biome tint issue only occurs at Y-63.
A weird quirk I didn't notice.
Nothing to do with Continuity.
from continuity.
Related Issues (20)
- CTM biomes rule not working HOT 4
- Textures Not Connecting At All
- Does not render connected textures (1.20.4) HOT 3
- Emissive trim textures don't work HOT 1
- Mod not working on 1.20.1 HOT 4
- Crash when falling blocks HOT 2
- Connected tinted glass textures using a different texture than unconnected HOT 1
- Crash when updating falling blocks (gravel) v.1.20.4 HOT 1
- (ctm overlay) texture overlapping depending on the lightning HOT 5
- Uh, where are my conneected texture's? HOT 5
- Game completely freezes upon going in a world. HOT 4
- Glitchy textures with shader HOT 1
- Resource Packs in Continuity are Outdated HOT 2
- Performance reduction even when all of continuity options are disabled HOT 2
- Built-In Connected Textures Hidden by Iris HOT 1
- Reload resources failed Version 3.0.0-beta.4+1.20.2 HOT 5
- I cannot make it work on 1.20.4 HOT 7
- Continuity not working with Sodium / Iris Shaders HOT 4
- Minecraft crashes when a piston is extended (1.20.6) HOT 5
- 3.0.0 beta 4 for 1.20.2 crashes on 1.20.5+ if block state properties are used HOT 3
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from continuity.