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Pedro N. Rodriguez H's Projects

agents icon agents

Efficient Batched Reinforcement Learning in TensorFlow

ai-economist icon ai-economist

Foundation is a flexible, modular, and composable framework to model socio-economic behaviors and dynamics with both agents and governments. This framework can be used in conjunction with reinforcement learning to learn optimal economic policies, as done by the AI Economist (https://www.einstein.ai/the-ai-economist).

ars icon ars

An implementation of the Augmented Random Search algorithm for The DeepMind Control Suite and Package

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

cql icon cql

Code for conservative Q-learning

dan icon dan

A new architecture of semantic segmentation called Dense-Attention Networks.

diffkt icon diffkt

A framework for automatic differentiation in Kotlin

dm-control-rl icon dm-control-rl

Implementations of reinforcement learning algorithms on top of The DeepMind Control Suite and Package

fsi-samples icon fsi-samples

A collection of open-source GPU accelerated Python tools and examples for quantitative analyst tasks and leverages RAPIDS AI project, Numba, cuDF, and Dask.

ga3c icon ga3c

Hybrid CPU/GPU implementation of the A3C algorithm for deep reinforcement learning.

hanabi_sad icon hanabi_sad

Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning

hanabi_sparta icon hanabi_sparta

Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it

ite_v2 icon ite_v2

Intelligent Trial & Error Algorithm for Robot Adaptation

naiad icon naiad

The Naiad system provides fast incremental and iterative computation for data-parallel workloads

noreward-rl icon noreward-rl

[ICML 2017] TensorFlow code for Curiosity-driven Exploration for Deep Reinforcement Learning

open_spiel icon open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

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