Comments (1)
Nice find! The issue is that the app is out of memory, since it tries to load all images which are fullscreen. I've fixed it by naively unloading the least used image. It seems to work fine with your app.
Just a note, you'll notice your ball jitters with this fix. In order to get rid of the jitter, call the next
callback in your animation callback functions at the very end, after the image is set.
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Related Issues (20)
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