Comments (5)
First of all, hello.
I guess that's fair, I actually never considered the AssetLib as an entry point, given how abysmal its discoverability and UX are. I'll update the AssetLib description to include a link to the documentation. And I'll have a glance at what kind of documentation other packages provide in their add-on folder. My gut feeling is, for the most part, documentation that's hosted elsewhere on the internet is the norm.
Thanks for the report.
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Thank you! Even if that documentation is just "please check here(LINK) for the latest documentation", that's a good start.
I think most packages don't actually do a very good job of their AssetLib presence. IMHO, that is a mistake.
My day job is Unity stuff. Unity developers love their plugin store. Godot could be doing a lot better in that aspect.
Thank you for this project. I was looking into write a parser myself before finding your project. I'm currently working on some tooling to make this easier to use from GDScript before kicking off a game jam in a few weeks. If that's something you'd find useful, I'll do a pull request.
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IMHO, that is a mistake.
It's more due to the fact the AssetLib and everything related to it is a PITA. It makes no sense to dedicate actual time to it. Even less so for C# add-ons.
I'm currently working on some tooling to make this easier to use from GDScript before kicking off a game jam in a few weeks. If that's something you'd find useful, I'll do a pull request.
From here, I'm not sure that it's going to be something I'd plan on adding to this project. The goal is to keep the scope fairly minimal. And adding specific tooling for GDS (apart from mandatory interop code) doesn't feel like it'd fall in scope. But feel free to open something with more detail when the time comes, I'll make sure to have a look.
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The description on the Asset Library was updated today.
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The addon folder now contains a copy of the README.md
file, which contains basic installation instruction, and links to the wiki.
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Related Issues (20)
- Make `ChoosePathString` accessible from GDScript HOT 4
- Repo home page download link broken HOT 1
- Cannot enable plugin on mac m1 HOT 1
- Missing installation info for mac HOT 8
- The type name 'VariableObserver' does not exist in the type 'Story' HOT 3
- Error with InkDock.tscn HOT 5
- Installation process should not force you to have a csproj file HOT 3
- InkStory.ChoosePath() inaccessible HOT 1
- Errors after rebuilding the game during installation on Godot 4.1.1 HOT 2
- Included Ink files doesn't cause the Ink Story to be recompiled correctly HOT 2
- Move to Godot 4.2
- Expose onError handler method
- plugin.gd Error: Mixed use of tabs and spaces for indentation
- Calling RemoveParagraph() in MetaClicked event within RichTextLabel crashes Godot HOT 1
- Update quickstart guide with platform info HOT 3
- Ink import gets deleted/FileSystem pane no longer displays Ink files HOT 2
- Addons disabbling itself sometimes on Godot 4.2 .Net HOT 1
- InkStory isn't a GlobalClass when using Godot 4.2 HOT 2
- Unable to export release builds due to missing assembly reference HOT 5
- i can not find the .csproj file in my godot4.2 HOT 12
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