Comments (3)
Hi, it looks like the error you'd have if you haven't setup the ink dll.
Did you check the How to use and Troubleshooting sections in the README?
from godot-ink.
Yes, and I figured that might be the case. I added the .dll to the root of my Godot project (I thought based on the instructions I was suppose to do that after successfully enabling), but the error remained.
Looking at Troubleshooting helped. I'm pretty sure this is a problem on my system with something Microsoft. I've been working on it for a bit, and am pretty certain it has nothing to do with this. I'm doing a repair of VS build tools right now.
Sorry to trouble you.
edit: Yep. Turned out to be a problem with Microsoft. I jumped the gun installing this as well, so sorry for even bothering you. I was under the misconception Godot C# was as easy to install as Godot and that I wouldn't have to repair some things with the VS build tools.
from godot-ink.
No worries, feel free to reach out if you have any issues ✌️
from godot-ink.
Related Issues (20)
- Included Ink files doesn't cause the Ink Story to be recompiled correctly HOT 2
- Move to Godot 4.2
- Expose onError handler method
- plugin.gd Error: Mixed use of tabs and spaces for indentation
- Calling RemoveParagraph() in MetaClicked event within RichTextLabel crashes Godot HOT 1
- Update quickstart guide with platform info HOT 3
- Ink import gets deleted/FileSystem pane no longer displays Ink files HOT 2
- Addons disabbling itself sometimes on Godot 4.2 .Net HOT 1
- InkStory isn't a GlobalClass when using Godot 4.2 HOT 2
- Unable to export release builds due to missing assembly reference HOT 5
- i can not find the .csproj file in my godot4.2 HOT 12
- Iterating Ink List content after FetchVariable? HOT 3
- Error calling InkChoice GetTags() via GDScript Interop HOT 1
- Plugins do not work in 4.1.1 HOT 2
- InitializeRuntimeStory is never called when passing in Ink Json String HOT 3
- 4.2.2 GDScript Interop issue HOT 1
- Can't find the Story property in the inspector HOT 3
- TagsForContentAtPath function doesn't work in GDScript. HOT 2
- Get all story variables HOT 1
- Calling an ink function bound using BindExternalFunction to a gdscript lambda function fails. HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-ink.