Comments (7)
Bump
from godot-ink.
have you tried loading the json instead of the raw ink file?
from godot-ink.
That doesn't work either, sadly.
from godot-ink.
Update: I should have mentioned, but loading the JSON yields the exact same error
from godot-ink.
Hi,
LoadStory(String state)
isn't supposed to be used with a path pointing to a resource file. It is only used if you want to load a specific state previously exported with GetState()
. Maybe this method should be renamed to avoid confusion... 🤔
If you only want to load your story from a file, I suggest you follow the instructions in the Readme. Feel free to keep commenting in this issue if said instructions lead to a similar error.
Also, is this really you demanding a quicker answer like 2 hours after filling this issue? Wow, I'm lacking words to express how I feel about that...
Bump
from godot-ink.
Sorry about that.
from godot-ink.
No worries. Do let me know if anything isn't working as intended/expected.
from godot-ink.
Related Issues (20)
- The type name 'VariableObserver' does not exist in the type 'Story' HOT 3
- Error with InkDock.tscn HOT 5
- Installation process should not force you to have a csproj file HOT 3
- InkStory.ChoosePath() inaccessible HOT 1
- Errors after rebuilding the game during installation on Godot 4.1.1 HOT 2
- Included Ink files doesn't cause the Ink Story to be recompiled correctly HOT 2
- Move to Godot 4.2
- Expose onError handler method
- plugin.gd Error: Mixed use of tabs and spaces for indentation
- Calling RemoveParagraph() in MetaClicked event within RichTextLabel crashes Godot HOT 1
- Update quickstart guide with platform info HOT 3
- Ink import gets deleted/FileSystem pane no longer displays Ink files HOT 2
- Addons disabbling itself sometimes on Godot 4.2 .Net HOT 1
- InkStory isn't a GlobalClass when using Godot 4.2 HOT 2
- Unable to export release builds due to missing assembly reference HOT 5
- i can not find the .csproj file in my godot4.2 HOT 12
- Iterating Ink List content after FetchVariable? HOT 3
- Error calling InkChoice GetTags() via GDScript Interop HOT 1
- Plugins do not work in 4.1.1 HOT 2
- InitializeRuntimeStory is never called when passing in Ink Json String HOT 3
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from godot-ink.