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hallucinogen avatar hallucinogen commented on August 11, 2024

Hi @andymads, thanks for your report.

ParseUser.CurrentUser will block on some platforms (like Unity iOS), but it will work on some others (like WinRT). We're currently looking for a good fix for this.

Currently, there's no fix for this. The fastest and probably something that we want to do in the future is to publicize ParseUser.GetCurrentUserAsync()

What do you think @grantland, @nlutsenko, @richardjrossiii, @wangmengyan95

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andymads avatar andymads commented on August 11, 2024

I'm targeting Unity iOS so this is interesting to me.

I'm using ParseUser.Current as a flag in some coroutines so it will be called at least once per frame - perhaps I need to rethink this.

And... I've just noticed in the profiler that it's generating 5Kb of Garbage Collector allocations every frame! (at least in the editor - cannot see it in profiler when running on device)

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andymads avatar andymads commented on August 11, 2024

Ok, on device I think it's generating 700 bytes of garbage every single frame.

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rihadavid avatar rihadavid commented on August 11, 2024

@andymads see #32 for workaround

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montymxb avatar montymxb commented on August 11, 2024

Closing in favor of #32

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