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Subsurface Scattering about spartanengine HOT 19 CLOSED

panosk92 avatar panosk92 commented on May 8, 2024
Subsurface Scattering

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Comments (19)

PanosK92 avatar PanosK92 commented on May 8, 2024 2

Well well well, welcome back OdysseyCreations, or should I say rikseth? 😄

I googled what you googled and this is the first result that comes up.

I understand you are quite young and while I am happy to asnwer your questions, the conversation has escaped the context of this repository and could also be replaced by google searches. As a final warning, I would advice you to read on how to open an issue by clicking here.

Edit: There is a discord channel now with a general discussion section.

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PanosK92 avatar PanosK92 commented on May 8, 2024

Indeed there must be (v0.31 most likely) 👍

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rikseth avatar rikseth commented on May 8, 2024

there must be CLOTH SIMULATION

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rikseth avatar rikseth commented on May 8, 2024

What about CLOTH SIMULATION ?

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rikseth avatar rikseth commented on May 8, 2024

Which kind of project did you used to make the game engine ( Directus ) in visual studio
Windows Desktop wizard
or
Windows Desktop Application
or
Windows Console application
?????

capture

Which one??

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PanosK92 avatar PanosK92 commented on May 8, 2024

I might be able to squeeze it into v0.31 but I can't tell for sure right now. However, cloth simulation is part of the physics subsystem (Bullet) and it's easy to expose in the engine, so, it will happen sooner or later.

Regarding your question, the type of project is not that important, it's only a template.
Pick whatever feels best and tweak it when the time comes.

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rikseth avatar rikseth commented on May 8, 2024

Thanks........

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rikseth avatar rikseth commented on May 8, 2024

but did you used visual studio or qt ide

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PanosK92 avatar PanosK92 commented on May 8, 2024

Just the Visual Studio IDE, for both the engine's runtime and the editor (ImGui).

If it's of any help, when I first started, I had a look at tutorials like this one:
http://www.rastertek.com/tutdx11.html 😉

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rikseth avatar rikseth commented on May 8, 2024

This is what I have been looking for.. THANKS

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rikseth avatar rikseth commented on May 8, 2024

what about GLOBAL ILLUMINATION?

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PanosK92 avatar PanosK92 commented on May 8, 2024

No worries.
Global illumination is listed in the roadmap as well, everything will happen.

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rikseth avatar rikseth commented on May 8, 2024

Why did you choose ImGui over Qt?

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PanosK92 avatar PanosK92 commented on May 8, 2024

Multiple reasons, ImGui is:

  • MIT licensed, which one of the most permissive licenses.
  • Fast to develop with, I can have a window with some stuff in it, in seconds, literally.
  • Easy to maintain, as the logic code and design code are one and the same.
  • Platform independence, it can be implemented to run anywhere, which means that after adding Vulkan support, it should be possible to get the engine to run on other platforms.
  • Very small, only a few files, Qt is a few GBs and includes a lot of stuff I don't need but can't remove.

This is what comes to mind now 🤔

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OdysseyGuy avatar OdysseyGuy commented on May 8, 2024

How did you managed the inputs when you were in QT framework?

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OdysseyGuy avatar OdysseyGuy commented on May 8, 2024

In directinput we need HINSTANCE to initialize the device. Where did you get that from?

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PanosK92 avatar PanosK92 commented on May 8, 2024

Hi OdysseyCreations,

This issue is titled "Subsurface Scattering", has a "rendering" label and is also pretty full with requests.
Your question belongs to a different issue as it's related to Qt/Input.
However, since this question is Qt related, you should google it instead.
The one line code answer will come up as the first result.

Thanks

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OdysseyGuy avatar OdysseyGuy commented on May 8, 2024

Which rendering API does PS4 uses?
Unreal engine and UNITY supports the PS4. But which API did they use?
You work in Sony right> therefore you must know this better than anyone.
What does it uses -> Directx, opengl, or some other api??

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OdysseyGuy avatar OdysseyGuy commented on May 8, 2024

I googled it but found that it does not support DirectX, then what does it support?

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