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Igor Teichman's Projects

4d-raymarching icon 4d-raymarching

a Unity framework to create spacial 4 dimentional games, using raymarching

aima-java icon aima-java

Java implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

ar-simulation icon ar-simulation

AR Simulation for Unity • Right in the Editor • Minimally Invasive

as3-xlsx-reader icon as3-xlsx-reader

An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets

bibcam icon bibcam

Burnt-in barcode metadata camera

burstfft icon burstfft

FFT implementation in C# optimized for Unity's Burst compiler

cmumocap icon cmumocap

Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database

core icon core

A shared core library required by many other polygonal Haxe libraries.

ds icon ds

A Haxe library containing useful data structures for games.

dxrcrystal icon dxrcrystal

Explosion animation sequence with DXR ray tracing

emgucv icon emgucv

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.

eno icon eno

Measurement tool for Unity

evp3 icon evp3

Volumetric visual effects program used in Unite Shanghai 2019

ffmpeg icon ffmpeg

mirror of git://source.ffmpeg.org/ffmpeg.git

framework icon framework

Machine learning, computer vision, statistics and general scientific computing for .NET

glsl2agal icon glsl2agal

GLSL To AGAL compiler -- Use this to compile GLSL shaders so they can be used in your flash application.

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