Comments (3)
so removing linux support?
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Technically, no: http://www.mono-project.com/docs/gui/winforms/
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Turns out MonoGame does not support creating windows without using a Game class. This implies falling back to XNA 4.0 Refresh insteaf of MonoGame, however this is not a big problem since the simulation itself is almost completely decoupled from the rendering frameworks and still can be run on any platforms which supports Mono.
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Related Issues (20)
- Variable amount of Memory Neurons
- Long term serialization HOT 2
- Implement Quadtree HOT 2
- Jump to selected creature on Button press + Follow Button
- Use Logarithmic colorscale for neuron connection rendering HOT 1
- Disable and Enable for Stats and Graphs
- When hovering a Neuron, only the connections that are connected with that neuron should be displayed
- Set a minimum Age for the ability to give birth
- limit zoom-out to avoid to never find the map again HOT 1
- Implement slow motion
- CPU Auslastung aller Prozessoren immer bei 100% HOT 2
- implement creature selection vis mouse controls
- make a UI element for loading and saving tilemap.dat and creatures.dat
- pack saves in a single file
- Add oscillation neuron
- Put Simulation Code into own dll
- Add Strafe Neuron and Movement
- Implement communication via single neuron
- can you explain more please ? HOT 5
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