Comments (2)
https://github.com/JoaoBaptMG/PathRenderingLab 👍
https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
http://lpgpu.org/wp/wp-content/uploads/2018/06/Profiler-Apps-Report-FontRenderer-Profiling.pdf
from pixelfarm.
https://pdfs.semanticscholar.org/3509/39f8e8968a97658fae90c723ef0b55087469.pdf
vector_texture_map_on_gpu.pdf
from pixelfarm.
Related Issues (20)
- Update latest Typography
- CosmosOS RenderSurface Developing HOT 24
- Oblique Glyph Simulation
- PostScript and Pdf
- About subpixel rendering HOT 3
- How to deal with 3 repo?, Submodules consideration HOT 23
- From today, I have a busy job for 3-4 weeks!
- Fixing SmoothLineAA shader HOT 1
- Please give me some ideas about tools that convert C# to C / C++ HOT 2
- [INFO] GLCanvas Coordinate note HOT 2
- [INFO] Tesselation Note HOT 2
- [INFO] Mask
- [INFO] Stroke Generator Notes
- [INFO] Brushes Notes
- HAPPY NEW YEAR 2019 HOT 3
- Clean build fails - many missing files in Typography project HOT 3
- HAPPY NEW YEAR 2020 :)
- Implement Evan Wallace's Rendering Technique HOT 1
- Msdf3, Font TextureAtlas Development HOT 6
- PixelFarm has a lot of goals and a lot of work to do. It should be reduced.
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