PaintDream's Projects
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
[developing] A scratch project for general purpose parallel computing across multiple devices.
Don't Starve LuaJIT/OpenGL ES optimization patch (compatible with DS, RoG, SW, HAM, DST, Dedicated Server for Windows and DST, Dedicated Server for Linux)
A patch for building apps with Visual C++ 6.0 forever. Compatible with Windows 10.
OpenGL Mathematics (GLM), forked from https://github.com/g-truc/glm.
Iris is an extensible asynchronous header-only framework written in pure modern C++, including a M:N task scheduler (with coroutine support for C++ 20 optionally) and an advanced DAG-based task dispatcher.
Iris integration for Unreal Engine.
Creating a reliable, flexible and high-performance library for lua with C++ 20 coroutines. Based on iris library.
LuaJIT is JIT compiler for the Lua language.
OpenResty's Branch of LuaJIT 2
nanomsg library
A lightweight script-driven graphic engine for both modern and legacy platforms.
Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.
Unreal startup project with C++ support. For plugin development.
WinNMP lagacy version (supports WinXP) with OpenResty integrated.