Comments (6)
I've only skimmed the logs while loading maps locally with the new engine binaries and it seems to be working fine, unless I'm misunderstanding?
Setup in console:
]\logfile 2
]\developer 1
]\fs_debug 1
Some relevant parts from log with me pressing N for next song, then loading a new map via console:
[WoP Music]: Playing "^3padrun^7"
S_StartBackgroundTrack( wopmusic/dieselkopf1/02_padrun.ogg, <nextsongCMD> )
FS_FOpenFileRead: wopmusic/dieselkopf1/02_padrun.ogg (found in 'Z:\World of PADMAN\wop\wop_004.pk3')
^3WARNING: music file wopmusic/dieselkopf1/02_padrun.ogg is not 22k stereo
[WoP Music]: Playing "^3padtrail^7"
S_StartBackgroundTrack( wopmusic/dieselkopf1/03_padtrail.ogg, <nextsongCMD> )
FS_FOpenFileRead: wopmusic/dieselkopf1/03_padtrail.ogg (found in 'Z:\World of PADMAN\wop\wop_004.pk3')
^3WARNING: music file wopmusic/dieselkopf1/03_padtrail.ogg is not 22k stereo
..
FS_FOpenFileWrite: C:\Users\brain\AppData\Roaming\Padman\wop\playlist.dat
..
FS_FOpenFileRead: playlist.dat (found in 'C:\Users\brain\AppData\Roaming\Padman\wop')
..
S_StartBackgroundTrack( , )
..
[WoP Music]: Playing "^3padtrail^7"
S_StartBackgroundTrack( wopmusic/dieselkopf1/03_padtrail.ogg, <nextsongCMD> )
FS_FOpenFileRead: wopmusic/dieselkopf1/03_padtrail.ogg (found in 'Z:\World of PADMAN\wop\wop_004.pk3')
^3WARNING: music file wopmusic/dieselkopf1/03_padtrail.ogg is not 22k stereo
..
handle 2: wopmusic/dieselkopf1/03_padtrail.ogg
..
FS_FOpenFileWrite: C:\Users\brain\AppData\Roaming\Padman\wop\playlist.dat
from worldofpadman.
To debug this, the following might be relevant:
- Cvar
wop_AutoswitchSongByNextMap
- How are songs switched, pressing bound keys, using the menu, automatically?
- How are maps switched, is it a local listen or remote dedicated server?
- Contents of
playlist.dat
before and after
from worldofpadman.
I think that "warmup" may also play a role. I can remember that there was an issue, with music an warmup and that you changed something in the code to prevent problems. See SVN 2127, 2131 and 2132.
from worldofpadman.
I took some time to check the behavior in the latest dev version in local game.
- The song is switched on map change automagically, when option auto switch song is enabled in the sound menu. So this is expected behavior.
- The song restarts on map change automagically, when option auto switch song is disabled in the sound menu. So this is expected behavior.
- Also pressing N for next song is working fine.
- But the console keeps spamming: "WARNING: unhandled AL error: Invalid name" when the player changes to the next song automatically without map change or pressing N.
from worldofpadman.
I can not reproduce this here - maybe some actions are needed before it starts to flood? Are there any details to get the flooding?
from worldofpadman.
Closing this one - opened another one for the console flooding: #94
from worldofpadman.
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