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robo9k avatar robo9k commented on June 10, 2024

Is this the same as robo9k/WoPPack#3 ?

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kai-li-wop avatar kai-li-wop commented on June 10, 2024

This is connected I think. There have been adjustments for SYC and CTL game modes. But cyr needs to clarify.

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seldomU avatar seldomU commented on June 10, 2024

I don't have the sources anymore. If you really want to build mac/linux binaries, you'll have to reimplement it. From what I remember, there are no adjustments for the CTL gamemode and only one small change for Spray your color: the spray teleporters are ignored during the waypoint graph generation. With a bit of detective work, this should be doable.

There is a second change that is not critical and harder to replicate. Some maps come with a file of handmade waypoint connections that bspc then adds to the auto-generated ones. IIRC we didn't use this feature a lot, but there were a few cool jumppad acrobatics. We may not be able to reproduce this one.

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robo9k avatar robo9k commented on June 10, 2024

If the code is/was licensed under GPL, and I don't see why it wouldn't, then we have to provide source for the binaries we distribute.

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mgerhardy avatar mgerhardy commented on June 10, 2024

I've diffed the bspc version code that we have in the svn against https://github.com/TTimo/bspc

The only real difference is in aas_file.c

diff --git a/aas_file.c b/aas_file.c
index 9111cc8..7e1c059 100644
--- a/aas_file.c
+++ b/aas_file.c
@@ -470,6 +470,8 @@ void AAS_ShowTotals(void)
        AAS_ShowNumReachabilities(TRAVEL_STRAFEJUMP, "strafe jump");
        AAS_ShowNumReachabilities(TRAVEL_JUMPPAD, "jump pad");
        AAS_ShowNumReachabilities(TRAVEL_FUNCBOB, "func bob");
+       AAS_ShowNumReachabilities(TRAVEL_JUMPER, "jumper");             // cyr
+
 } //end of the function AAS_ShowTotals
 //===========================================================================
 // aas data is useless after writing to file because it is byte swapped

This doesn't look like the changes you meant

UPDATE
I've missed the botlib part of the code - there is more - see below

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mgerhardy avatar mgerhardy commented on June 10, 2024

Does maybe anyone still has the windows pdb files? That would make reversing quite easy.

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mgerhardy avatar mgerhardy commented on June 10, 2024

bspcwop.zip

Attached the source code archive from svn

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mgerhardy avatar mgerhardy commented on June 10, 2024

0001-BSPC-diffed-against-latest-release.patch.txt

This is the diff against the latest bspc version - maybe someone can judge whether the code in question is part of it.

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mgerhardy avatar mgerhardy commented on June 10, 2024

https://github.com/PadWorld-Entertainment/bspc

Looks like everything is there - linking is just not yet working, as libexpat is still missing. Will fix that soon

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mgerhardy avatar mgerhardy commented on June 10, 2024

PadWorld-Entertainment/bspc#1
Continue the remaining work in that ticket - we basically have a version now - a pipeline that builds it and so on. Closing this one now.

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seldomU avatar seldomU commented on June 10, 2024

The diff looks good, there is stuff than I remember. Cool!

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