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Pablo Barros's Projects

affectivememoryframework icon affectivememoryframework

An artificial neural network framework for emotion expression recognition which self-regulates the interplay between generalized and personalized emotion perception

chefshat_play icon chefshat_play

Chefs Hat Play is an Unity interface to play the Chefs Hat Game against different types of opponents

chefshatgym icon chefshatgym

Contains the GYM environment for the Chefs Hat game

codes-and-datasets icon codes-and-datasets

Codes and datasets from the researches developed by Bruno Fernandes and his team.

facechannel icon facechannel

The FaceChannel model for facial expression recognition.

faceediting_continualgan icon faceediting_continualgan

Model for the paper: Lindt, A., Barros, P., Siqueira, H., & Wermter, S. (2019, May). Facial expression editing with continuous emotion labels. In 2019 14th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2019) (pp. 1-8). IEEE.

icubuno icon icubuno

Repository for the ICubUno project.

moodyframework icon moodyframework

The Moody framework implements a plugin for the Chef's Hat Simulation Environment which is able to explain the behavior of reinforcement learning agents in a competitive multiplayer card game scenario based on the players' assessment of its own performance.

mygamelog icon mygamelog

Local webvserver to log and manage a retrogaming collection

p-affmem icon p-affmem

The Personalized Affective Memory (P-AffMem) model for Emotion Recognition

ppo-keras icon ppo-keras

My implementation of the Proximal Policy Optisation algorithm using Keras as a backend

selfaffectivememory icon selfaffectivememory

Describes the self-organizing affective memory model: https://ieeexplore.ieee.org/abstract/document/7965832

shreckbots icon shreckbots

Shrecknbots is a llama-index-based chatbot management system

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