owen3h / introtweaks Goto Github PK
View Code? Open in Web Editor NEWSeamless skipping of Lethal Company intro/menu screens.
Home Page: https://thunderstore.io/c/lethal-company/p/Owen3H/IntroTweaks/
License: GNU General Public License v3.0
Seamless skipping of Lethal Company intro/menu screens.
Home Page: https://thunderstore.io/c/lethal-company/p/Owen3H/IntroTweaks/
License: GNU General Public License v3.0
Instead of showing v49 (same as the game version), it shows v16391 instead.
As the title says no matter if I set it to true/false, it still doesn't skip. It always plays the seekers & unity intro
hi. apparently IntroTweaks breaks LethalLevelLoader when using sAutoSelectMode because LLL loads assets on mode menu. Also, apparently LLL works fine with LC FastStartup. it would be appreciated if you could fix this compatibilty issue just like LC FastStartup because i like how IntroTweaks makes the main menu look. i very much prefer to use IntroTweaks rather than LC FastStartup. ty!
I will need to get some logs that can hopefully help diagnose the issue, but when using this mod at least on v50, it completely prevents me from connecting to other lobbies, at least ones where the host also has the mod. This was tested using modpack profile codes so all needed settings and required mods were present. Removing IntroTweaks on both ends fixed this.
Very confusing as I have no idea how an intro skip mod would affect networking
Mod still works and skips the intros, but every time I start the game modded my in-game volume gets set to 0 and my custom keybinds get reset. This started occurring right after the v47 update.
Hi there! Big fan of your mod. I run it in a relatively large modpack and use the custom version number to inform my users what the current version of the pack is to help troubleshoot and sync versions, which is an ideal feature.
When it comes to suggestions for modpack creators, I'd like to suggest the possibility of having a custom logo element (that replaces LETHAL COMPANY) that that you can provide a template/specification for with the default version of the mod, but players can easily edit by just changing a .png file in the modpack, called logo.png
or something similar. Ideally it would be any image that fits the dimensions you specify. Example attached if I wasn't clear with my explanation:
Since the latest update certain elements in menu that come from other mods are not positioned correctly.
I guess they are simply placed and don't respect/not aware of your latest changes to the layout, anchors etc.
Here's a screenshot. Mod settings is from LethalExpansion, the version number in bottom left is from MoreCompany. I'm not using your version number option because it hides the LE version I think.
Hello. I downloaded the latest version (1.4.0) and it looks like IntroTweaks can't find the objects it needs based on errors.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
IntroTweaks.Patches.MenuManagerPatch.ReplaceVersionText (MenuManager __instance) (at <6cadbfe2078c40ee956d69a69d714a3a>:IL_0030)
(wrapper dynamic-method) MenuManager.DMDMenuManager::Awake(MenuManager)
[Error :IntroTweaks] Error getting button: ModSettingsButton
System.NullReferenceException: Object reference not set to an instance of an object
at IntroTweaks.Patches.MenuManagerPatch.GetButton (UnityEngine.GameObject panel, System.String name) [0x0000c] in <6cadbfe2078c40ee956d69a69d714a3a>:IL_000C
[Debug :IntroTweaks] Aligned menu buttons.
[Error :IntroTweaks] System.NullReferenceException: Object reference not set to an instance of an object
at IntroTweaks.Patches.MenuManagerPatch.RemoveCreditsButton (System.Collections.Generic.IEnumerable`1[T] buttons) [0x00080] in <6cadbfe2078c40ee956d69a69d714a3a>:IL_0080
at IntroTweaks.Patches.MenuManagerPatch.StartPatch (MenuManager __instance) [0x0010c] in <6cadbfe2078c40ee956d69a69d714a3a>:IL_010C
Full log:
LogOutput.log
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