Comments (1)
I would certainly do that if it was for a landclass scenery (where the exact position is less of an issue) but with orthoscenery I always tend to think that "better not placed that wrongly placed". You have probably already encountered situations where, although the riverbanks are encoded, they do not correspond very well to the ortho. Also, for narrow rivers in the ortho (and IRL) you can often only spot trees, and having a reflective surface with tree-like albedo looks a bit unusual.
But if you wish to test, you can try to have a look at the include_water part of O4_Vector_Map.py and modify it in that sense (using the "improved_buffer" function as it is done for buffering the road network in include_roads).
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Related Issues (20)
- This is a development server. Do not use it in a production deployment. Use a production WSGI server instead HOT 2
- download only .jpeg files HOT 1
- TypeError: 'MultiPolygon' object is not iterable when starting batch process HOT 5
- Default source HOT 3
- Problems with installation on M2 Mac / Sonoma HOT 35
- MSVCP120.DLL HOT 1
- White squares at high resolution; ZL19 HOT 1
- FEATURE | Preview window, render colour overlay of highest ZL downloaded on map. HOT 1
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- FEATURE | Merged tile support
- Bad zipfile HOT 7
- Flat mesh HOT 20
- Ubuntu 22 - ModuleNotFoundError: No module named 'skfmm' HOT 2
- Viewfinderpanoramas Error for area around +57+021 HOT 8
- 1.40a availability? HOT 4
- Error: This environment is externally managed HOT 1
- Bug: Empty UI on MacOS HOT 2
- FEATURE | Combine features from progressive branch HOT 4
- FEATURE | Add option to load a certain CFG file
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