Comments (1)
A focus object is always required during the simulation. If current focus object is destroyed, Orbiter switches focus to a different vessel. This also means that at least one vessel must be present in the running session at any time to act as focus. If the last vessel is deleted, the behaviour becomes undefined.
Orbiter should not try to write a scenario without a focus section. Trying to load such a scenario will almost certainly cause problems.
If Orbiter tries to terminate before the focus object has been set, as in your case, the correct behaviour should probably be not to write out the current state in a scenario.
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Related Issues (20)
- Add notification for missing surface textures.
- Very slow framerate and terrain graphics issues HOT 1
- Problem with Orbiter build 240117 Crashing on Linux under DX9 HOT 8
- Lua Equivalents to clbkSaveState and clbkLoadStateEx Needed
- Keypress detection needed for Lua scripts HOT 9
- TerrainToolKit: adding the Filename for missing tiles
- [D3D9] Stock Atlantis OMS HOT 1
- Lack of Planetary textures causing physics to fail.
- Add proper exterior lights and an LVLH hold AP to default ISS HOT 3
- DrawOrbits module (sometimes black screen) HOT 4
- LightEmitter visibility inconsistency HOT 3
- PARTICLESTREAMSPEC::LVL_PLIN is broken HOT 1
- Documentation rework - part 1: Setup and conversion HOT 3
- Documentation rework - part 2: Updates and corrections HOT 1
- Documentations to 3d cockipt HOT 4
- Lua Error Checking Flagging Vessel Thruster and Animations in Modules as Undefined/Nil HOT 1
- Pixelation of the Earth's atmosphere at a far distance
- seriously come on guys! HOT 5
- Missing SetMeshVisibilityMode Equivalent in Lua Vessel Scripting HOT 1
- D3D9Client custom flat files
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