Comments (5)
@Optiroc Haha, I really enjoy the fact you pushed some SNES code from the campsite. 😎
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Seems to work great now, thanks! Hope it didn't take too much time away from camping :)
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True, that would be a more universally useful implementation. Wasting #$FF bytes of ROM doesn't matter much either (if you're going for "minimum footprint" like a 1KB challenge or something you wouldn't use a framework anyway).
I'll push a fix asap.
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Yeah, don't worry, I'm not size coding this time :)
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I committed a fix using your suggested approach. I didn't do any extensive testing (since I'm actually out camping (!)), but I think it's good to go.
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Related Issues (10)
- examples build KO HOT 11
- Using RW_* macros inside a .proc seems to always fail HOT 11
- LZ4 decompressor crashes with specific file HOT 9
- JOY_L and JOY_R are swapped in CPU_Def.i HOT 1
- data in ZP of SMP-Play example does not get included in main binary HOT 1
- Calling VRAM_memcpy to the same location does not work for maps? HOT 4
- Compiler gets confused between CPU and SMP map files HOT 2
- dead link in readme
- GSU instructions bge and blt have the wrong opcodes
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