Comments (4)
Yeah delta time needs a "falco punch" check. I'm adding that today!
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I'm going to leave this as an easy issue for someone new. Basically there's a function that does an update loop until we 'catch up'. It needs to be changed to just do the update once, then set the last update time to the current time.
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Do note that I'd like to keep delta time (as a ratio of 1 second), though I'm cool with limiting it to some max delta to keep things from going crazy (maybe a tenth of a second). runtimeNano() is a function that may be of use as i was told that the date time module can be quite heavy.
from opendiablo2.
Should be fixed with #123
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Related Issues (20)
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