Comments (4)
@jacko06v @Naeemo
After this PR #552, our project is working at OSX M1 arm64 simulator now.
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i didn't see that, i got a lot of error but finally i ran the app on ios simulator on arm64
-1 download repo
-2 go on packages/app and edit react-native version inside package.json to 0.64.3
-3 go on main directory and run yarn
-4 go inside packages/app/ios
-5 run sudo gem install cocoapods
-6 cd ..
-7 run export NODE_OPTIONS=--max-old-space-size=8192
-8 run react-native run-ios
-9 run expo start --dev-client
this worked for me
from app-monorepo.
Currently for our IOS project, can only run at intel OSX Simulator. Because our dependiency GPChannelSDKCore for security data communication between APP and OneKey Lite doesn't support arm64 platform.
Our developer using M1 is debug at real device not simulator.
In the furture we will add a flag to ignore GPChannelSDKCore compile. Currently for M1 user can only run desktop, browser extension, web and android simulator environment.
from app-monorepo.
Currently for our IOS project, can only run at intel OSX Simulator. Because our dependiency GPChannelSDKCore for security data communication between APP and OneKey Lite doesn't support arm64 platform.
Our developer using M1 is debug at real device not simulator.
In the furture we will add a flag to ignore GPChannelSDKCore compile. Currently for M1 user can only run desktop, browser extension, web and android simulator environment.
OK, 👌
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