Comments (7)
Hi @niklasbartsch ,
-
In case you add own nodes, it is easy to save them in a list yourself. When you load an object from a file, it may contain lots of nodes. As object mirroring between ARKit and the plugin is a relatively costly operation, I would not be happy to add it without need. Do you have an example where it is a "must-have" feature?
-
I will add a method, which will provide a node by its name soon.
Thanks!
from arkit_flutter_plugin.
Accessing a child node is much required... many of my .scn assets have child nodes... sample usecase would be applying a vinyl on one door of a car model and door can be one child node
from arkit_flutter_plugin.
- Ok I will do that
- Thats cool!
Thank you!
from arkit_flutter_plugin.
Let's keep the issue opened while coding is not done. :)
from arkit_flutter_plugin.
Another use case would be having the ability to highlight one of the child nodes to indicate a point of interest during a presentation
from arkit_flutter_plugin.
I see the Issue is Open.
@olexale Any Plans for Access to child Nodes in ARKitReferenceNode.
Thanks !!
from arkit_flutter_plugin.
This appeared to be a much more complicated problem than it looked 😅 In fact, I rewrote the whole serialization/deserialization mechanism, and still, we're not there yet. Though now it's possible to update node's parameters and set material via the update
method. Please refer to the Midas sample.
Let's keep this issue opened as child nodes still on their way.
from arkit_flutter_plugin.
Related Issues (20)
- Detect plane to show asset/network image
- How to create a straight line perpendicular to the screen?
- Equivalent method for overlapTest or overlapTestAll like Google AR Sceneform in ARKit flutter HOT 1
- using multi network images gets UI unresponsiveness in main thread for a while and hanging the screen for more than 1 min
- Does the plugin work with LiDAR sensor HOT 4
- compression compatibility on .glb .gltf
- Not same as actual model,
- iOS sceneDepth
- [Question] Custom 2d image?
- ARKitGltfNode name parameter not working. HOT 1
- I am trying to publish an app with arkit_plugin 1.0.7, but apple store rejecet
- problem while adding config.build_settings['OTHER_SWIFT_FLAGS'] = '-DDISABLE_TRUEDEPTH_API' HOT 1
- How to check if a node exists in my Scene? HOT 2
- black screen instead of scene view HOT 1
- RoomPlan support
- ARKitReferenceNode webglb HOT 1
- Cannot show custom 3d objects!
- Lights from glb not rendering in scene.
- Rotation and Scaling not working on GLB file.
- Unable to manipulate external 3D model HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from arkit_flutter_plugin.