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Okba Gherbi's Projects

assetupdater-core icon assetupdater-core

AssetUpdater is a Unity plugin which helps developers build assetbundles and download it easily

audiocraft icon audiocraft

Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.

bulletsharpunity3d icon bulletsharpunity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

campfireproject icon campfireproject

(WIP) Recreating Tomb raider Camp site mechanic in unity, including economy,skills, weapon upgrades and visual customization , still work on progress

darkest-dungeon-unity icon darkest-dungeon-unity

Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.

dotnet-blazor-crud icon dotnet-blazor-crud

Demo application built with the Blazor client-side hosting model (WebAssembly) and .NET Core REST APIs secured by a JWT service.

jukebox icon jukebox

Code for the paper "Jukebox: A Generative Model for Music"

mechanicslab icon mechanicslab

Unity C# scripts for MechanicsLab: a set of simulations of mechanics problems in Physics including: projectile motion, simple harmonic motion and orbits.

node_editor_framework icon node_editor_framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

pifuhd icon pifuhd

High-Resolution 3D Human Digitization from A Single Image.

pirhoutilities icon pirhoutilities

A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the need of additional custom editors

regoap icon regoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

riffusion icon riffusion

Stable diffusion for real-time music generation

seurat-unity-plugin icon seurat-unity-plugin

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

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