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oilstar's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

com.unity.rendering.hybrid icon com.unity.rendering.hybrid

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Hybrid Rendering package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD.

dmotion icon dmotion

DMotion - A high level Animation Framework for Unity DOTS

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

ecscombat icon ecscombat

A space battle simulation, based around Unity ECS framework

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

graphics icon graphics

Unity Graphics - Including Scriptable Render Pipeline

lsss-wip icon lsss-wip

Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

traceeventprofiler icon traceeventprofiler

Capture Unity profile data to the Trace Event Format using the Unity Profiler Plugin API

ue4shaderplugindemo icon ue4shaderplugindemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

unity.gpuanimation icon unity.gpuanimation

Simple but very fast GPU vertex shader based animation system for Unity.Entities

universalrenderingexamples icon universalrenderingexamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

vertexanimation icon vertexanimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

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