Comments (5)
Ouch! A very big sorry indeed! I did not see that.
For other users making the same mistake (not reading the troubleshooting tips in the cpp that is..), here is the help section covering this issue:
- some widgets requires state to be carried over multiple frames (most typically ImGui often wants remember what is the "active" widget).
to do so they need an unique ID. unique ID are typically derived from a string label, an indice or a pointer.
when you call Button("OK") the button shows "OK" and also use "OK" as an ID. - ID are uniquely scoped within Windows so no conflict can happen if you have two buttons called "OK" in two different Windows.
within a same Window, use PushID() / PopID() to easily create scopes and avoid ID conflicts.
so if you have a loop creating "multiple" items, you can use PushID() / PopID() with the index of each item, or their pointer, etc.
some functions like TreeNode() implicitly creates a scope for you by calling PushID() - when dealing with trees, ID are important because you want to preserve the opened/closed state of tree nodes.
depending on your use cases you may want to use strings, indices or pointers as ID. experiment and see what makes more sense!- e.g. When displaying a single object, using a static string as ID will preserve your node open/closed state when the targeted object change
- e.g. When displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state per object
- when passing a label you can optionally specify extra unique ID information within the same string using "##". This helps solving the simpler collision cases.
- e.g. "Label" display "Label" and uses "Label" as ID
- e.g. "Label##Foobar" display "Label" and uses "Label##Foobar" as ID
- e.g. "##Foobar" display an empty label and uses "##Foobar" as ID
In my case, I used the final option.
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and use label###ID if you don't want the label to be part of the ID
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This is indeed a common question especially for first-time users of immediate mode GUI library.
I have now added an "index" at the very top of the file, listing all sections in the file so hopefully people will be more aware of the existence of the FAQ.
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Looking at imgui.cpp line 115ff (if you are confused about the meaning or use of ID in ImGui
), I think there is already a solution to your problem: Either use PushID()
or PopID()
, or add extra ID information to the label using "Yes##Foo"
.
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This ought to be made automatic by IamGui. Because, it can be a security issue, performance, memory, and a waste of codespace. calling push and pop, and keeping track of id. (Deep nesting issue)
If I understand this right, it is queued into the Graphic library for every draw instruction made?
If that is the case, it should go from 0-on by itself allowing every button to be accessed regardless of name.
Why use namespace to begin with? It is not cache friendly. (Array would work)
Just my thought. Cause, I expected it to always work until recently.
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