Comments (3)
Ah yeah - this is probably an issue with how the examples are set up. What should really happen is that we connect and disconnect nodes the Audiolet object rather than recreating it each time the run button is pressed. I'll work on getting this fixed up, but for now just avoid creating more than one Audiolet object and you should be okay.
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hmm.. what about multiple Synth objects, is there a limit? it seems that I encounter the same error with a single Audiolet object but using multiple Synth objects too...
from audiolet.
ah, my bad. I realized I was creating new Audiolet();
instances in my Synth objects. removed them to ensure only 1 instance of Audiolet is used and the issue is resolved. Thanks! =)
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Related Issues (20)
- Retrieving Output Buffer from a Node HOT 5
- ADSREnvelope doesn't allow attack, etc. to be changed at runtime HOT 1
- Optimise createInputSamples and createOutputSamples
- Visualization Example HOT 13
- chrome 21 problems getting sinks HOT 12
- amd compatibility HOT 2
- Uncaught No audio sink available. again? HOT 12
- build and dist creating bad files HOT 1
- add "midi" sequencing support
- not require audiolet instance passed to all new objects HOT 8
- Audio Channel routing HOT 4
- Emit parameter change events for dynamic parameters.
- More node events HOT 2
- Missing audiofile.js HOT 1
- Sample player and FFT HOT 2
- Visualization fails in chrome
- [enhancement] Add missing bower.json.
- Example code pops/skips and bufferFill runs forever. HOT 1
- Audiolet stop working on blink browser (Chrome & Opera) HOT 3
- commonjs support HOT 2
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