Comments (3)
This will be great because the .wav file could be downloaded to the user's computer, but also, it could be sent to a server using AJAX.
from audiolet.
any news on this? working on an interactive (not-quite) game where this would be most excellent.
from audiolet.
Depends slightly what you want it for. Now I've switched to using https://github.com/jussi-kalliokoski/sink.js you can use the record method of audiolet.output.device.sink to record the master output, then encoding that to a wav is pretty simple (have a look at http://www.sk89q.com/playground/jswav/ for how to encode the raw data).
Eventually I want to encapsulate this more neatly into a RecordBuffer node which will allow you to grab data from anywhere in the processing graph and encode it. For now though it should be not too tricky to hack it in if you just need the output recording.
Let me know how you get on, and if there's any of this you are struggling with and I'll do my best to help out.
from audiolet.
Related Issues (20)
- Retrieving Output Buffer from a Node HOT 5
- ADSREnvelope doesn't allow attack, etc. to be changed at runtime HOT 1
- Optimise createInputSamples and createOutputSamples
- Visualization Example HOT 13
- chrome 21 problems getting sinks HOT 12
- amd compatibility HOT 2
- Uncaught No audio sink available. again? HOT 12
- build and dist creating bad files HOT 1
- add "midi" sequencing support
- not require audiolet instance passed to all new objects HOT 8
- Audio Channel routing HOT 4
- Emit parameter change events for dynamic parameters.
- More node events HOT 2
- Missing audiofile.js HOT 1
- Sample player and FFT HOT 2
- Visualization fails in chrome
- [enhancement] Add missing bower.json.
- Example code pops/skips and bufferFill runs forever. HOT 1
- Audiolet stop working on blink browser (Chrome & Opera) HOT 3
- commonjs support HOT 2
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from audiolet.