Comments (1)
Not really. There is two obvious choices to make libxdc faster by avoiding disassembly:
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Just don't do disassembly - This is a decent candidate int theory. But every approach I've seen either only uses TIP packets (you loose like 98% of the edges) and / or leads to massive amounts of noise during fuzzing. Both of which will cost you a LOT more than the 3% perf you might gain in theory from avoiding disassembly. (In addition to being poorly implemented and overall slower in practice).
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Build disassembly datastructures ahead of time (like killerbee). Libxdc just builds a similar Datastructure life as needed by the fuzzer. Doing this in preprocessing will make everything more complex, not work with code that only appears at runtime (e.g. .dll/.so being loaded), won't work with indirect branches etc.
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Related Issues (14)
- Fatal error: can't create build/cfg.o: No such file or directory HOT 1
- API usage questions. HOT 6
- Please add better documentation about what does page cache means in the context of this library
- Thread safety
- Decode error, no callbacks HOT 3
- Getting error while running the spec-fuzzer HOT 1
- LDFLAGS are reseted in Makefile
- ERR: TNT ... HOT 8
- Pass active cr3 info to page_cache_fetch function HOT 3
- Wrong disassembly? HOT 1
- Low stability reported by AFL HOT 6
- Truncated virtual address HOT 51
- Support Visual Studio compiler? HOT 1
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