Comments (7)
I miss read this and the issues displayed are actually related to the D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT and not specifically the the texture formats.
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found a potential solution.
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html
doitsujin/dxvk#1661
Joshua-Ashton/d9vk#155 (comment)
which involved adding the format to d3d9_format.cpp.
Ran a build and now I am being presented with memory allocation failures.
arx_d3d9.log
Not sure if the implementation is accuate or not.
Attached the Log for now.
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This fix did not work. The error messages disappeared but the models were still not showing up.
I found that this issue was reported back in 2005 -
**(2) "all interactive objects-- NPCs, the PC, stones, inventory items, creatures, etc -- are completely invisible. This also seems to effect the game in other ways; for example I cannot select an object, such as a door, that's invisible, although I do collide with it."
This has been reported with a GeForce 5200 FX video card and DirectX 9.0c, and was fixed by using the Forceware 61.77 drivers.**
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There should be bars where the circle is.
If need be I can supply a trace file.
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I should also clarify that I am using Arx Libertatis 1.1.3 and running the 64bit executable.
If the game is running in windowed then the raytracing will not work.
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after troubleshooting I have found that the objects not being rendered are due to the objects being in another render target.
info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera.
The following warning is showing even though path tracing is working.
arx_d3d9.log
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This issue is already tracked by REMIX-1205.
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