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KaimingOuyang avatar KaimingOuyang commented on September 21, 2024

Because algorithm-wise, NVLS reduce_scatter transfers one more chunk to itself which causes lower perf compared with Ring.

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haobaba5353 avatar haobaba5353 commented on September 21, 2024

Thanks for your reply. From my understanding, NVLS can accelerate the collective communication and the message should be sent to the NVSwitch only once. So why NVLS reduce_scatter transfers one more chunk to itself?

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KaimingOuyang avatar KaimingOuyang commented on September 21, 2024

because load-reduce involves all ranks on the node, a rank needs to send its own data to switch so the total data each rank sends is nRanks * count; however, Ring only sends (nRanks - 1) * count in total which makes it faster.

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yanminjia avatar yanminjia commented on September 21, 2024

From the kernel function in reduce_scatter.h, the collective communication ReduceScatter is performed by scatter (prims.scatter) and recv (prims.recv). I guess the data on each GPU/Rank is scattered and reduced in different intra-node NVSwitches and then sent back to the GPU/Ranks. If my logic is correct, to complete ReduceScatter, with respect to the GPU/Rank, NVLS needs only once send and once receive. By the way, could you please let me know how nvls->down and nvls->up is used in the kernnel function? It looks the values of the elements in nvls->down and nvls->up are greater than comm->nranks. Thanks.

because load-reduce involves all ranks on the node, a rank needs to send its own data to switch so the total data each rank sends is nRanks * count; however, Ring only sends (nRanks - 1) * count in total which makes it faster.

from nccl.

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