Comments (3)
btw, HelloMap3D has out of date doc (nutiteq-3dsdk-1.0.1R_javadoc.zip)
from hellomap3d.
You don't need separate images, just use one of them. I'd suggest the highest resolution one. Bitmap size is defined in OpenGL units in the API, and if you want to have different final size of the image, then you should adjust it in API (setSize of MarkerStyle). This is why UnscaledBitmapLoader.decodeResource() is used to decode images in sample code. You can try with BitmapFactory.decodeResource to have different behavior.
from hellomap3d.
I got same trouble but i fixed it this way:
1)Dropped all bitmap markers or icon places to drawable-nodpi
- checking device'density and setting pointmarker size corresponding to int result. got it?
Remember, mapview is controled by a openGL, so donest matter if you got a huge icon or a tiny one. in case of huge drawables application crash cause of out of memory VM.
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Related Issues (20)
- How to get this working in eclipse HOT 8
- Map bounds bigger than available map HOT 1
- NMLLayer not visible in semi-transparent Polygon3D HOT 2
- javadoc "Class PackagedRasterDataSource" wrong information HOT 1
- flickering tiles #2 HOT 2
- Some tiles in lower latitude are not loaded in Xamarin version HOT 1
- Android Studio build problem
- mapView.getConstraints().setMapBounds strange behaviour HOT 2
- jvm crash HOT 6
- GPS marker instead of a circle HOT 3
- Add GPS Location Button HOT 7
- Importing .mbfiles extension files for Android with Nutiteq HOT 1
- Blank map when I use PackagedMapLayer [offline maps] HOT 1
- NUTITEQ and DRAWERLAYOUT HOT 1
- Will not build on Android Studio HOT 1
- Nutiteq map freezing after adding a few lines and markers HOT 1
- update tiles frequently HOT 1
- MBTilesHelper Class gives different zoom range for the similar mbtiles files HOT 1
- Maps are displayed repeatedly HOT 1
- NML-model-samples HOT 1
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