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GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024
I fixed this by using the name in the ARObject as an unique ID. 
Then I made a controller which has the IDs of the markers I want to draw on. 
Inside the draw function of the ARObject you must check if that object needs to 
be drawn.

You also can turn it around.
When using the name of the ARObject you can let the controller decide what to 
draw.
With this method you only have to implement one kind of ARObject.

Original comment by [email protected] on 15 Dec 2010 at 6:58

from andar.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 17, 2024

Original comment by raghavsood on 8 Jul 2012 at 10:40

  • Changed state: Closed

from andar.

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