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theOperand avatar theOperand commented on July 18, 2024
            on_mob_life(var/mob/living/M as mob)
                if(!M) M = holder.my_atom
                if(!data) data = 1
                switch(data)
                    if(1 to 10)
                        if(prob(19))
                            M.eye_stat += 1
                            M << "<span class='danger'>Your eyes ache.</span>"
                    if(11 to INFINITY)
                        if(prob(19))
                            M.eye_blurry = 5
                            M.eye_stat += 2
                            M << "<span class='danger'>Your eyes burn.</span>"
                            if (M.eye_stat >= 10)
                                M.disabilities |= NEARSIGHTED //honk
                                if (prob(M.eye_stat - 10 + 1) && !(M.sdisabilities & BLIND))
                                    M << "<span class='danger'>You go blind!</span>"
                                    M.sdisabilities |= BLIND //HONK

It's fairly obvious what went wrong here. (honks added for emphasis)

Not that eye damage code isn't retarded in itself, but hey.

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Lumipharon avatar Lumipharon commented on July 18, 2024

Where's that bit of code from?

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Tokiko1 avatar Tokiko1 commented on July 18, 2024

The code is from my poison. It's handled the same way with welders, eyestabing and the blindness virus symptom though.

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