Comments (2)
This already is kinda implemented, now that I implemented a clearer way systems work and interact with the world.
I would however improve the usage, so that at some point we have something like SPECS' dispatcher, which does not allow the addition of new systems, so that we could use the systems defined directly as archetypes, or move archetype storages to this "closed world", so that multiple systems with the same archetype only need to be sorted once and take up less memory for information management.
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scratched, but separated the world and now have a cleaner architecture.
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Related Issues (20)
- Sync-Point ergonomics HOT 1
- Implement async error handling (when a system throws/rejects)
- Add Madge as post-build-step HOT 1
- Investigate Deno (again) HOT 3
- I really like this git repository ! Why is insertion very slow ? HOT 1
- Rename `findWorld()` to `getWorld()`
- Create shorthand aliases for long `with...()` methods
- Add convencience methods to Query, like `filter`, `sort`,... HOT 1
- Make components Objects-of-Arrays (like BitECS) HOT 1
- Add snapshots
- Investigate preformance regression on master HOT 1
- Update Benchmarks
- Implement HMR functionality
- It feels like benchmarks are missing the point HOT 6
- Integration with ecosystem HOT 4
- Implement Component Observers
- Run pipeline from pipeline HOT 4
- deno - publish fixed imports HOT 3
- Create more examples
- The runtime world hasn't initialized a scheduler executor! HOT 2
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