Comments (3)
Hey @zzstuzor , thanks for posting the issue, and sorry for the trouble!
It's configured for net6.0-windows in Irrlicht.NetCore.vcxproj
.
The dynamic linkage (/MD) should work. The Irrlicht solution outputs static libs as well as dynamic libs. The dynamic ones are expected by the netcore wrapper. Then at runtime Irrlicht.dll should be in the bin directory. There is a script Irrlicht.Net/get-irrlicht.ps1
which copies the right files to the right places.
So after building Irrlicht17.0.sln
you have the .lib and .dll:
Then after running get-irrlicht.ps1
, Irrlicht.NetCore has copies of both:
Sorry that's not more straightforward.
from irrlicht.net.
By the way, you can install the DX9 SDK if you want to use Direct3D.
https://www.microsoft.com/en-us/download/details.aspx?id=6812
When installing, you'll likely encounter error S1023. Super easy workaround.
from irrlicht.net.
It's configured for net6.0-windows in Irrlicht.NetCore.vcxproj.
OK great.
The Irrlicht solution outputs static libs as well as dynamic libs.
Ah ok so I just had to build both configuratoins - [Release] and [Static lib - Release] in Irrlicht17.0.sln.
There is a script Irrlicht.Net/get-irrlicht.ps1 which copies the right files to the right places.
FYI this seems a little bit broken. The irrlicht-mirror that your repo refers to (commit 7448cdf) outputs to folders named lib/Win32-visualstudio
, lib/Win64-visualStudio
, bin/Win32-VisualStudio
and bin/Win64-VisualStudio
- whereas the script is expecting Win32
and x64
. I tried to fix them but then it started complaining that irrlicht.net/irrlicht.dll doesn't exist - so I just copied the files manually.
Also note your repo has already has irrlicht.dll in the irrlicht.net/bin folders, for both debug and release - are they supposed to be there? I copied over them and now irrlicht.net builds successfully.
Thank you @slater1 , you are a legend!
from irrlicht.net.
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