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notyours180's Projects

ocpkg icon ocpkg

A collection of scripts for installing, packaging, deploying and managing OpenCog

octgn icon octgn

Online Card and Tabletop Gaming Network

octgn.octgndeckconverter icon octgn.octgndeckconverter

A comprehensive OCTGN deck converter for OCTGN 3 which can convert several formats, websites, and plain text into the OCTGN 3 format.

ooni-backend icon ooni-backend

ooni-backend: the backend reporter and test helper for ooni-probe

ooni-explorer icon ooni-explorer

ooni-explorer: public interface to explore measurements gathered by ooni-probe

ooni-probe icon ooni-probe

ooni-probe: network measurement writing framework aimed at detecting network interference.

ooni-sysadmin icon ooni-sysadmin

ooni-sysadmin: system administration tools for the Open Observatory of Network Interference

opencog icon opencog

A framework for integrated Artificial Intelligence & Artificial General Intelligence (AGI)

opencog-neo4j icon opencog-neo4j

Google Summer of Code 2015 Proposal to implement Neo4j Graph Backing Store as described in http://wiki.opencog.org/w/Neo4j_Backing_Store

opencypher icon opencypher

Specification of the Cypher property graph query language

openuds icon openuds

OpenUDS Is an Open Source Source multiplatform connection broker, created by Spanish Company ​Virtualcable S.L.U. and released under Open Source with the help of several Spanish Universities.

openwrt icon openwrt

Linux distribution for embedded devices

package2folder icon package2folder

Allows to import Unity packages into specified folder to avoid your project's root bloating.

pcapng icon pcapng

PCAP next generation file format specification

pf_ring icon pf_ring

High-speed packet processing framework

pi-wifi icon pi-wifi

Node wrapper for Wifi access on Raspberry Pi using wpa_supplicant

proceduralterrainunity icon proceduralterrainunity

This is a procedural terrain Generator I made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed procedurally and updated on the fly according to player's position.

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