Comments (3)
You're right, that ID can be used on its own (most of the time its combined with ID 48).
This same thing is also technically true for ID 51 (+{0} to Maximum Lightning Damage
), ID 53 (+{0} to Maximum Magic Damage
), ID 55 (+{0} to Maximum Cold Damage
) and probably poision, too, but that follows a slightly different pattern I think. Not sure if any items use ID 51/53/55 in normal D2 though.
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I found only one item that has a similar property (+ x to max elemental
damage). I did't find others with a similar one.
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Thanks so much for this, I appreciate it! It has been merged, I'll close the issue.
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Related Issues (13)
- Unknown magical property: 25 HOT 4
- bit 48 on items HOT 1
- make MagicalNameIDs a fixed length array
- Invalid value for the "X poison damage over Y seconds" attribute
- The "+X% Chance to Reanimate Target" attribute is parsed incorrectly HOT 1
- Add missing magic attributes to the "+X to Maximum Y Damage" HOT 1
- make item codes available through constants (similar to class.go) HOT 3
- index out of range HOT 2
- char name: nokka HOT 12
- Plans for Diablo II Resurrected (1.15) support
- 5-bit set IDs theory HOT 13
- Expose library function parseItem
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