Comments (1)
In [email protected]
, I've changed how drawingBufferWidth
works. Now it uses gl.canvas.width
if gl.canvas
is available. It is still necessary to assign gl.canvas
manually, because this should be done in glfw-raub
- as a separate update. The automatic assignment will be added in a future version of glfw-raub
. Also updated the examples here.
from webgl-raub.
Related Issues (13)
- Error: Cannot find module './bin-linux/segfault' HOT 6
- Error: dlopen(bin-osx/webgl.node). Library not loaded: @rpath/glew.dylib HOT 2
- Headless rendering HOT 1
- Incorrect typescript definitions HOT 1
- getExtension breaks with no output HOT 8
- darwin-arm64.zip: 404, not found HOT 7
- Comparison with headless-gl HOT 9
- context.drawImage is not a function HOT 3
- How can i output an canvas image? HOT 4
- Is all extension unavailable? HOT 6
- Missing some API of WebGL HOT 2
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