Simon Armstrong's Projects
Beginner steps in C programming
Some Blitz2 Games (Amiga)
Direct port of the Bullet physics engine to JavaScript using Emscripten
variable bit depth graphics primitives courtesy x86 code generator
Collection of skidracer's BlitzMax modules.
Official archive of blitzbasic.com user content
Official Acid Software Amiga development tools
old experimental BlitzMax fork
COLLADA to glTF converter
Django tenants using PostgreSQL Schemas
Sub pixel hyper smooth line drawing module for monkey2 mojo.
An emulation adapter project for nitro entertainment system
fork for building ffmpeg monkey2 module binaries
cross platform audio channel driver
glTF – Runtime 3D Asset Delivery
USB CEC Adapter communication Library http://libcec.pulse-eight.com/
Linux kernel source tree
A collection of monkey2 source.
New MaxGUI module development
BlitzMax development environment
a command console game platform
A collection of skidracer's BiltzMax modules.
Experimental branch of blitz-research language (reforked at 1.0.2 release)
A fork of Blitz Research monkey 2 programming enviornment
private monkey2 repos
smooth fat monkey lines
A collection of Connector, IC and Circuit diagrams.
Profile Page
nitrologic public github page