Comments (4)
Hi,
You can find the estimated pitch angle inside the data sent over from the
network. But, the Move system attempts to correct for the pitch angle of the PS
Eye automatically so it may not be necessary for you to do anything.
Original comment by [email protected]
on 12 Feb 2012 at 2:16
from moveme.
Hi John,
Thank you for the reply. It appears that I moved the camera to the high
position after starting Move.me, or something, as restarting the PlayStation
seemed to work.
There seems to be three pitch angles available, which confuses me a little:
camera_pitch_angle "Current camera pitch angle"
pitch_angle "Camera pitch angle used for state computation"
pitch_angle_estimate "Current camera pitch angle estimate"
What is the difference between these three?
Original comment by [email protected]
on 18 Feb 2012 at 5:40
from moveme.
Hi,
Move State:
camera_pitch_angle - The camera pitch angle that was used for computing state
(position, orientation, etc) of the Move controller.
Camera State:
pitch_angle - Same as the above camera_pitch_angle.
pitch_angle_estimate - The current estimate for pitch angle (will be used in
future frames).
---
Two things:
1) As I said, Move.Me attempts to estimate the pitch angle of the camera and
updates the estimate regularly. You shouldn't have to do anything special to
get an accurate pitch angle. From this pitch angle you should be able to
determine the gravity vector.
2) The state of the Move controllers transmitted by Move.Me already has the
pitch angle factored into it. You shouldn't have to do any extra processing
here.
John
Original comment by [email protected]
on 27 Feb 2012 at 3:35
from moveme.
Thanks for detailed explanation of the variables!
I also got your points 1) and 2). I haven't had any issues with the pitch since
I posted my first messages here, so I probably was mistaken or did something
wrong in the beginning.
All is clear now.
Original comment by [email protected]
on 4 Apr 2012 at 3:02
from moveme.
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